The Alchemist's Tether

The Alchemist's Tether

She thought she chose this life. The curse chose for her.

by David Feldman

2 chaptersen-US

Brenna Locke hunts monsters for a living. It pays better than most work for a woman with no family and no prospects, and her partner Orin has always had her back. What she doesn't know is that the talisman he gave her years ago is a binding curse. It compels her obedience. It amplifies her desire. It turns her body into bait. Across a string of escalating hunts—wyverns, basilisks, things that should not exist—Brenna is used to extract the fluids and essences their clients pay fortunes for. She thinks she chose this life. She thinks the arousal she feels is real. She helps Orin recruit other women into traps she unknowingly sets, and when those women disappear, the curse smooths over the questions. But fragments are breaking through. Memories that don't match. Desires that feel like violation. A pattern of recruits who never come back. When survivors who have been tracking Orin for months finally reach her, Brenna must face the full horror of what she did while compelled—and decide whether the person who committed those acts was truly her. The Alchemist's Tether is a dark fantasy about the nightmare of losing your body to someone else's control, and the impossible road back.

  • Fantasy
  • Erotica
  • Dark Fantasy
  • Dark Erotica
  • Fantasy Erotica
  • Fairy Tale Retelling

The Encyclopedia of Mythical Beast Erotica

The Encyclopedia of Mythical Beast Erotica V2

The Encyclopedia of Mythical Beast Erotica A Comprehensive Treatise on Biological, Magical, and Supernatural Extraction

Category I: Draconic & Reptilian Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Crimson Drake (Draco ignis)

Igneous Semen Potent pyromantic catalyst and aphrodisiac base.

Requires full immunity to fire (800°C resistance) and a sacrificial offering of raw sulfur.

Must be manually stimulated using cooled obsidian sleeves dipped in enchanted tallow.

1,500 Gold / oz Class A Controlled

Demands total physical submission; territorial sulfur-musk scent marking prior to extraction.

Internal heat surges and hyper-libido; permanent sulfur scent branding. (Duration: 48 hours / Scent Permanent)

  1. Frost Wyrm (Draco glacies)

Cryo-Fluid Mucus Preserves magical artifacts indefinitely without decay.

Requires thermal warding gear and a state of intense calm to suppress hostile ice-aura.

Gentle massage of the sub-caudal vent while applying heating runes to trigger arousal.

2,000 Gold / oz Restricted Arcana

Immobilizes handlers with icy frost-bonds; exhibits severe cold-stress submission dynamics.

Localized hypothermia and cold-induced genital sensitivity. (Duration: 24 hours)

  1. High Elf Wyvern (Draco nobilis)

Venomous Ejaculate Used in high-grade mind-control potions.

Requires a handler possessing royal lineage or a Crown Seal of Sovereignty.

Milk the pelvic gland using specialized silver-lined glass vials under containment wards.

3,200 Gold / oz Imperial Monopoly

Verbal degradation toward non-noble handlers; requires humbling kneeling homage ritual.

Mild hypnotic euphoria and lingering submissive impulses. (Duration: 12-24 hours)

  1. Basilisk (Reptilia petrificus)

Petrifying Secretions Creates temporary flesh-to-stone defensive coatings.

Mirror-polished eyewear mandatory; handler must maintain pure neutral emotional state.

Stimulate the cloacal papilla using leaded-glass rods while bypassing direct gaze.

850 Gold / oz Dangerous Goods

Partial stone-bonding immobilization; scent marking with calcified cloacal secretions.

Epidermal calcification and joint stiffness. (Duration: 72 hours / Until Cleansed by Ritual)

  1. Hydra (Serpens polycephala)

Multi-Core Essence Extremely potent regenerative elixir base.

Requires five synchronized handlers and blood offerings from freshly slaughtered bulls.

Simultaneous extraction from primary and secondary conduits during tail-coil stimulation.

4,500 Gold / oz Black Market Only

Overwhelming multi-limb constriction bondage; competitive arousal dominance between heads.

Accelerated tissue regeneration accompanied by multi-sensory phantom limb sensations. (Duration: 1 Full Lunar Cycle)

  1. Quetzalcoatl (Draco pennatus)

Feathered Milt Grants temporary levitation and elemental air magic.

Solar alignment at noon; handler must wear blessed feathered vestments.

Soft rhythm-driven strokes along the ventral scales leading to the cloacal chamber.

5,000 Gold / oz Sacred / Heavily Regulated

Requires public sun-worship dance; marks handler with iridescent ritual nectar spray.

Gravitational weightlessness and buoyant euphoria. (Duration: 6-12 hours)

  1. Sea Serpent (Draco marinus)

Abyssal Fluid Allows deep-sea pressure adaptation and water breathing.

Submerged operation; requires an offering of live deep-sea bioluminescent fish.

Pelvic massage performed using salt-cured leather gloves inside pressurized diving bell.

1,800 Gold / oz Standard Commercial

Sub-aquatic coiling restraint; marks diving gear with slick abyssal territorial musk.

Epidermal scaling and temporary gill adaptation. (Duration: 48 hours)

  1. Shadow Drake (Draco umbra)

Void Essence Essential for shadow-walking inks and stealth enchantments.

Absolute darkness required; handler must consume Nightshade warding elixir.

Extract via darkness-infused crystal conduits during the peak of a total lunar eclipse.

6,000 Gold / oz Forbidden / High Risk

Psychological sensory deprivation; feeds off handler's vulnerability and fear responses.

Nyctalopia and psychological paranoia. (Duration: Full Lunar Cycle)

  1. Gorgon Lizard (Reptilia stygia)

Soporific Secretions Puts target into deep magical slumber instantly.

Anti-paralysis charms required; handler must possess an active charm-resistance ring.

Palpation of the pelvic scent glands while playing a rhythmic bone-flute melody.

1,100 Gold / oz Restricted Sale

Paralyzing physical submission; lingering lethargic scent marking on handler's attire.

Motor lethargy and catatonic trance states. (Duration: 24 hours)

  1. Salamander Primordial (Draco elemental)

Living Plasma Powers high-efficiency thermal engines and forge fires.

Frost-enchanted platemail mandatory; target must be soothed with magma-salts.

Extracted using cold-forged mithril syringes applied directly to the fiery reproductive vent.

8,000 Gold / oz State Level Controlled

Aggressive heat-branding dominance; demands sacrificial thermal endurance submissiveness.

Thermal skin scarring and hyper-metabolic thirst. (Duration: Permanent / Scarring)

Category II: Avian & Celestial Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Royal Phoenix (Aves immortalis)

Solar Fluid Revives dying flesh and cures terminal curses.

Requires absolute purity of intent; hostiles are incinerated by innate divine judgment.

Stroking the golden breast feathers while coaxing the vent with a warm copper rod.

10,000 Gold / oz Divine Sanctuary Restricted

Demands total moral purity and emotional exposure; aura marking with radiant heat.

Spiritual rejuvenation and temporary ocular luminosity. (Duration: 7 Days)

  1. Seraphic Pegasus (Equus winged)

Celestial Nectar Inbues weapons with holy damage and light magic.

Virgin maiden or immaculate priest required for initial approach and calming.

Gentle manual stimulation along the inguinal canal while reciting celestial hymns.

2,500 Gold / oz Church Monopolized

Humbling devotional position required; marks handler with glowing celestial scent.

Calming spiritual aura and tactile hyper-sensitivity. (Duration: 48 hours)

  1. Harpy Matriarch (Aves rapax)

Pheromonal Mucus High-grade charm and seduction potion foundation.

Soundproof earplugs required; handler must offer shiny silver trinkets or gemstones.

Direct stimulation of the cloaca using silk-wrapped tools while maintaining eye contact.

750 Gold / oz Unregulated Black Market

Vocal verbal abuse and screeches; talon pin-down immobilization during climax.

Overwhelming arousal compulsion and vocal auditory hallucinations. (Duration: 24 hours)

  1. Roc (Aves gigantea)

Gale Secretions Used to forge wind-attuned magical sails and wings.

Open-air environment; target must be fed a whole livestock carcass prior to approach.

Heavy mechanical harness with hydraulic padded levers used on the lower abdominal vent.

3,000 Gold / oz Special Permit Required

Overwhelming size disparity submission; aerial nest marking behavior.

Vertigo, inner ear disruption, and spatial disorientation. (Duration: 12 hours)

  1. Siren Bird (Aves cantator)

Sonic Fluids Enhances vocal power and sonic spell resonance.

Deafening enchantments on handler; must present rare floral nectar offerings.

Light, rhythmic feather plucking around the pelvic region combined with tactile manual pressure.

1,200 Gold / oz Trade Restricted

Hypnotic vocal dominance; demands complete mental submission to rhythmic songs.

Compulsive vocal mimicry and acute acoustic sensitivity. (Duration: 3 Days)

  1. Stymphalian Bird (Aves ferrum)

Metallic Milt Alloys forged with this fluid become indestructible.

Chainmail armor with padded undergarments; requires scrap iron feed as bribe.

Magnetic extraction apparatus attached to the rear cloacal sheath.

2,100 Gold / oz Military Grade Material

Rigid metallic pin-down restraint; sharp preen-marking on handler armor.

Heavy metal skin toxicity and temporary joint calcification. (Duration: 72 hours)

  1. Thunderbird (Aves fulgur)

Electric Essence Supercharges lightning spellbooks and battery crystals.

Grounded rubberized suit; lightning rod arrays deployed within a 50-foot radius.

Extraction via insulated brass collection cups during active electrical discharge.

4,000 Gold / oz High Danger Warning

Electrical stimulation dominance; static energy marking leaves skin tingling for days.

Nerve twitching and cardiac dysrhythmia. (Duration: 24-48 hours)

  1. Valkyrie Swan (Aves heroica)

Valorous Fluid Grants temporary invulnerability and battle frenzy.

Handler must have proven martial victory; target rejects cowardly individuals instantly.

Pre-flight neck massage shifting to gentle tactile stimulation of the lower tail feathers.

3,500 Gold / oz Knightly Order Exclusive

Martial dominance testing; demands warrior's submissive pledge before procedure.

Combat euphoria and aggressive adrenaline surges. (Duration: 12 hours)

  1. Cockatrice (Aves venefica)

Noxious Fluid Base material for lethal poisons and acid brews.

Full alchemy hazmat suit with mirror visors; target pacified with live toad feed.

Manual compression of the venom glands situated near the cloacal opening.

950 Gold / oz Class B Poison

Spiteful squawking humiliation rituals; territorial venom-drip scenting.

Nausea, localized necrosis, and skin discoloration. (Duration: 5 Days / Until Cleansed by Ritual)

  1. Celestial Cherub (Alerion sanctus)

Grace Fluid Used to cleanse dark curses and shadow corruption.

Divine alignment; strict prohibition of any malicious thoughts or dark trinkets.

Gentle feather brushing leading to soft hand-milking under sanctified church lights.

6,500 Gold / oz Holy See Clearance

Enforced penitent kneeling position; solemn spiritual marking with holy light.

Profound spiritual peace and suppression of aggressive desires. (Duration: 1 Full Lunar Cycle)

Category III: Mammalian & Ungulate Beasts

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Pure Unicorn (Equus cornu)

Purifying Seed Cures any poison, disease, or corrupting blight instantly.

Absolute maiden/virgin purity required; target instantly flees or attacks non-virgins.

Soft stroke along the silver mane while guiding the equine member into a crystal flask.

7,500 Gold / oz Strictly Regulated

Gentle lap-resting submission; marks chaste handlers with glowing forehead resin.

Complete immunity to toxins and permanent loss of libido toward mundane beings. (Duration: Permanent Immunity / Libido Shift)

  1. Nightmare (Equus infernalis)

Hellfire Fluid Powers dark summoning circles and infernal engines.

Fire-proof armor; handler must display aggressive, dominant aura and offer brimstone.

Extraction using heavy iron tools while target is restrained with holy-blessed chains.

2,200 Gold / oz Forbidden Dark Art

Violent dominance struggles; aggressive brimstone territorial urine marking.

Severe insomnia, infernal terror-hallucinations, and heat flushes. (Duration: 13 Days)

  1. Golden Minotaur (Taurus humanus)

Brawn Essence Permanently boosts physical strength and endurance.

Subjugation via physical wrestling or offering of fine red wine and raw meats.

Manual extraction from the large bovine shaft while target is restrained in stockades.

1,600 Gold / oz Arena Registered

Heavy physical pinning dominance; bovine scent marking via heavy neck rubbing.

Hyper-aggression and muscle hypertrophy. (Duration: 7 Days)

  1. Satyr (Capra humanus)

Libido Nectar Extreme aphrodisiac base; enhances reproductive stamina.

Handler must participate in a drinking contest or musical performance.

Mutual sensual interaction or manual milking following a prolonged hedonistic ritual.

500 Gold / oz Open Commercial Market

Hedonistic degradation and teasing; musk-rub scent marking on handler limbs.

Uncontrollable nymphomania/satyrism and wine cravings. (Duration: 48 hours)

  1. Sleipnir Spawn (Equus octopedis)

Speed Fluid Grants extreme speed and spatial teleportation potions.

High agility stat; target must be raced and successfully cornered or pacified.

Dual-handler extraction targeting the primary equine conduit while massaging secondary legs.

4,200 Gold / oz Royal Transport License

Complex multi-leg trampling/pinning dynamics; high-speed kinetic marking.

Hyper-reflexive muscular spasms and spatial perception shifts. (Duration: 24 hours)

  1. Fenrir Wolf (Canis dirus)

Feral Ejaculate Unlocks lycanthropic transformations and feral senses.

Handler must present fresh alpha-beast blood and show zero signs of fear.

Firm abdominal compression coupled with rhythmic sheath massage in a secure pen.

1,900 Gold / oz Class C Hazardous

Alpha-pack dominance dynamics; aggressive territorial urine spraying post-extraction.

Canine teeth elongation and territorial instinct surges. (Duration: 1 Full Lunar Cycle)

  1. Manticore (Leonine veneficus)

Neurotoxic Fluid Creates paralyzing combat ointments and blade dips.

Antidote potion ingested beforehand; target pacified with large quantities of fresh pork.

Ventral massage using heavy gauntlets while avoiding the spiked tail apparatus.

2,800 Gold / oz Restricted Combat Asset

Predatory pinning; threat display tail-spiking as a submissive restraint indicator.

Peripheral nerve numbness and phantom tail sensations. (Duration: 3-5 Days)

  1. Wendigo (Cervus famelicus)

Frostbite Fluid Infuses weapons with lingering cold damage.

Performed in freezing sub-zero climates; target lured with raw human-grade meats.

Restraint using cold-forged iron shackles, followed by manual prostatic stimulation.

3,800 Gold / oz Illegal / High Peril

Psychological cannibalistic intimidation; energy/vitality drain during arousal climax.

Insatiable voracious appetite and frostbite-like numbness in digits. (Duration: Until Cleansed by Ritual)

  1. Kirin (Equus fulgens)

Aether Essence Enhances high-tier magical incantations and luck spells.

Peaceful intentions; requires clear sky and peaceful forest clearing setting.

Gentle stroke along the scaled flanks leading to soft, rhythmic manual collection.

8,500 Gold / oz Sacred Material

Serene grace submission; marks surroundings with fragrant, luminous celestial aura.

Uncanny luck enhancement and permanent aura illumination. (Duration: 30 Days / Aura Permanent)

  1. Catoblepas (Taurus putridus)

Miasma Liquid Used in area-of-effect rot and decay spells.

Gas mask and protective suits mandatory; target bribed with poisonous swamp weeds.

Extraction via long-handled mechanical clamps attached to the rear sheath.

900 Gold / oz Hazardous Waste Grade

Humiliating muck-wallowing rituals; vile stench marking of all handler equipment.

Lingering foul body odor and severe gastrointestinal distress. (Duration: 14 Days)

Category IV: Aquatic & Amphibious Beings

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Siren Mermaid (Homo marinus)

Luring Secretions Creates irresistible charm potions and hypnotic sprays.

Earplugs mandatory; target must be fed rare deep-sea pearls or silver coins.

Manual stimulation of the lower pelvic scales using warm oil-coated silk.

1,400 Gold / oz Maritime Guild Licensed

Hypnotic vocal servitude; marks handlers with pungent salty tail-slime.

Obsessive oceanic longing and vocal trance vulnerability. (Duration: 7 Days)

  1. Kraken Spawn (Cephalopoda titan)

Ink-Essence High-grade magical scroll writing ink; grants water mastery.

Submerged tank; requires live giant crabs as pacification bait.

Palpation of the central reproductive siphon using specialized suction apparatus.

3,100 Gold / oz Commercial Magic Trade

Total tentacular bondage and immobilization; dark ink-marking during climax.

Phantom tentacle sensation and suction-mark bruising. (Duration: 14 Days)

  1. Nereid (Nympha aquatica)

Pristine Water Cleanses any water source and boosts potion potency.

Handler must perform a beautiful water-dance or offer polished coral jewelry.

Gentle, consensual sensual massage leading to natural pelvic secretion discharge.

2,200 Gold / oz Protected Species

Consensual aquatic submission dynamics; soft water-veil marking.

Hydration enhancement and skin softening. (Duration: 5 Days)

  1. Selkie (Phoca humanus)

Slick Fluid Grants friction-free movement and underwater speed.

Handler must hold possession of the Selkie’s seal-skin coat as leverage or trust.

Soft, terrestrial sensual interaction while seal skin remains safely secured nearby.

1,100 Gold / oz Conditional Legal

Coat-possession dominance dynamic; emotional dependency behavior.

Emotional attachment and aquatic comfort affinity. (Duration: 48 hours)

  1. Leviathan (Abyssus rex)

Tidal Core Powers large-scale weather manipulation machines.

Deep ocean submersible required; must broadcast specific low-frequency whale calls.

Large-scale hydraulic fluid-extraction siphon applied to main ventral gland.

12,000 Gold / oz Global Empire Restrained

Colossal scale submissiveness; pressure-wave marking of submersibles.

Barometric pressure headaches and deep-ocean vertigo. (Duration: 3 Days)

  1. Hippocampus (Equus aquatilis)

Current Fluid Used for aquatic speed enhancements and ship hull slicking.

Calm sea conditions; target pacified with kelp treats and salt licks.

Manual milking of equine lower section while creature is held in shallow water.

1,000 Gold / oz Standard Maritime Trade

Aquatic equine restraint; scent marking via pelvic fin brushing against handler.

Increased swimming endurance and temporary webbing between toes. (Duration: 7 Days)

  1. Kelpie (Equus deceptor)

Adhesive Mucus Unbreakable magical glue and binding agent.

Handler must wear sticky-resistant gloves and maintain a heavy bridled control.

Extraction while keeping creature bridled with silver; target must not touch bare skin.

2,400 Gold / oz Dangerous Materials Class

Deceptive submission masking predatory drowning attempts; adhesive-skin binding kink.

Compulsive urge to submerge in water and epidermal stickiness. (Duration: 72 hours)

  1. Cecaelia (Octopoda humanus)

Tentacle Oil Grants flexibility, wall-climbing, and limb regeneration.

Target pacified with shellfish platters; requires humid environment setup.

Multi-tentacle manual stimulation leading to collection from the central mantle.

1,750 Gold / oz Exotic Trade Asset

Entangling tentacle immobilization; playful dominant suction-mark branding.

Hyper-flexibility and circular suction bruising across body. (Duration: 10 Days)

  1. Kappa (Testudo humanus)

Head-Bowl Liquid Boosts vitality and cures joint ailments instantly.

Bowing low to force Kappa to bow back, spilling head water, then offering cucumbers.

Manual extraction from vent while creature is pacified by cucumber offerings.

400 Gold / oz Common Market Goods

Rigid politeness submission dynamic; humiliating head-bowl spilling prerequisite.

Obsessive polite bowing manners and craving for fresh cucumbers. (Duration: 24 hours)

  1. Umibozu (Umbra aquatica)

Storm Liquid Creates localized fog banks and sea-storms.

Dark cloudy nights at sea; target pacified by offering massive wooden wine barrels.

Pumping fluid directly from the shadowy core using specialized vacuum canisters.

4,800 Gold / oz High-Risk Maritime Asset

Imposing shadow-size intimidation; demands humbleness under threat of capsize.

Aquaphobic anxiety and shadow-hallucinations near water. (Duration: 14 Days)

Category V: Insectoid & Arachnid Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Arachne Matriarch (Aranea humanus)

Silk-Venom Fluid Spuns into spell-weaving threads and armor fabrics.

Offerings of fresh live sheep; handler must avoid being wrapped in web traps.

Soft stroking of the lower spinneret and genital opening using velvet-covered rods.

2,100 Gold / oz Textile Guild Controlled

Complete web bondages; oviposition kinks and silk cocoon marking.

Silk secretion from fingertips and bondage fixation. (Duration: 1 Full Lunar Cycle)

  1. Drider (Aranea drow)

Underdark Mucus Used for night-vision elixirs and shadow poisons.

Subjugation through physical strength or offering of dark elf intoxicating wines.

Abdominal milking using silver-plated collection clamps attached to rear vent.

1,650 Gold / oz Underdark Black Market

Sadomasochistic verbal degradation; bondage via venomous web-tethers.

Light sensitivity (photophobia) and masochistic psychological lingering impulses. (Duration: 5 Days)

  1. Myrmidon Queen (Formica gigantea)

Pheromone Royal Allows absolute command over worker insects and golem units.

Handler must smear themselves in ant-colony scent marker pastes.

Manual extraction from the massive swollen abdomen using non-reactive ceramic tools.

5,500 Gold / oz State Agricultural Asset

Absolute hive mind dominance; intensive colony scent marking and egg-laying rituals.

Hive-mind auditory whispers and subconscious submissive loyalty to insectoid queens. (Duration: 30 Days)

  1. Hive Mantis (Mantis rapax)

Razor-Fluid Sharpens blades automatically when applied; high acid content.

Handler must wear heavy plate metal armor; target pacified with large sugar-water vats.

Rapid manual milking before female attempts to bite or consume the handler.

1,250 Gold / oz Hazardous Trade Goods

Cannibalistic dominance threat; limb pinning under threat of head consumption.

Severe anxiety spikes and twitching reflex actions. (Duration: 48 hours)

  1. Mothman Sphinx (Lepidoptera humanus)

Dust-Essence Induces prophet-like visions and future sight.

Nocturnal setup; bright magical light source used to mesmerize and pacify target.

Gentle brushing and collection from lower abdomen using soft silk nets.

3,300 Gold / oz Divination Guild Asset

Mesmerizing light-hypnosis submissiveness; wing-dust coating as territory mark.

Prophetic trance visions and phototactic compulsion toward light sources. (Duration: 3 Days)

  1. Giant Wasp Queen (Vespa titan)

Paralyzing Nectar Creates surgical anesthetics and paralyzing darts.

Smoke generators used to sedate hive; handler must wear thick leather suit.

Extraction via glass syringe inserted into the sub-stinger genital cleft.

1,450 Gold / oz Medical Guild License

Stinger-threat paralysis dominance; ovipositor insertion kink during handling.

Localized motor paralysis and phantom sting pain. (Duration: 24-48 hours)

  1. Scarab Lord (Coleoptera regalis)

Golden Shell-Chor Used in alchemy to turn base metals into pseudo-gold.

Target pacified with sweet sap and honey; solar alignment required.

Pressing the ventral abdominal plates to trigger defensive reproductive release.

4,100 Gold / oz Imperial Treasury Controlled

Carapace pin-down submissiveness; amber gland fluid scent marking.

Golden metallic sheen on skin and increased physical density. (Duration: 7 Days)

  1. Centipede Empress (Scolopendra gigantea)

Corrosive Fluid Melts through standard metal alloys and stone walls.

Chilled environment to slow movements; handler must wear acid-resistant suit.

Mechanical extraction along the primary lower segments using glass containers.

2,700 Gold / oz Siege Warfare Material

Multi-legged wrapping immobilization; corrosive scent trail marking.

Chemical skin irritation and phantom multi-leg crawling hallucinations. (Duration: 5 Days)

  1. Glacial Flea (Siphonaptera frigida)

Cryo-Jump Liquid Boosts leg muscle reaction time by 500%.

Freezing cold environment; handler must offer blood packs as pacification.

Micro-syringe collection from the leg-joint glands under magnifying lens.

800 Gold / oz Unregulated

Parasitic blood-feeding submissiveness; micro-puncture scenting.

Hyper-active leg muscle twitching and temporary jump elevation. (Duration: 24 hours)

  1. Hell-Gnat Swarm (Diptera infernalis)

Pyredust Fluid Spontaneous combustion agent for explosive incendiaries.

Containment in glass chambers; handler must use fire-retardant gloves and smoke.

Mass extraction via centrifugal separation of swarm gland secretions.

1,950 Gold / oz Explosive Goods Class

Overwhelming swarm-engulfment bondage; stinging heat mark coverage.

Pruritic skin inflammation and lingering thermal body heat. (Duration: 3 Days)

Category VI: Elemental & Plant Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Flame Sylph (Elementum ignis)

Pure Plasma Fuel for endless magical lanterns and thermal furnaces.

Heat-resistant suit (1,200°C); target pacified with high-grade hardwood or coal.

Gentle coaxing of the plasma core using non-conductive ceramic milking tools.

2,600 Gold / oz Energy Sector Controlled

Passionate thermal engulfment dominance; ash and ember skin branding.

Increased core body temperature and passion-induced hyperthermia flushes. (Duration: 48 hours)

  1. Dryad (Planta humanus)

Heartwood Sap Extends human lifespan and heals severe internal injuries.

Offerings of pure spring water and rich fertilizer; must refrain from harming nature.

Sensual touch along the bark-skin seams leading to natural sap flow from ventral stem.

1,850 Gold / oz Botanical Sanctuary Protected

Vine-entanglement bondage; floral resin and sweet sap marking.

Chlorophyll skin tinting and plant-communion telepathy. (Duration: 1 Full Lunar Cycle)

  1. Alraune (Flora carnivora)

Entangling Nectar Potent mind-altering aphrodisiac and binding glue.

Resistance charms required; target pacified with raw meat or blood fertilizer.

Manual stimulation of the central flower stamen while avoiding biting petals.

1,300 Gold / oz Class B Aphrodisiac

Predatory plant-petality entrapment; pollen dusting and aphrodisiac sap coating.

Permanent aphrodisiac arousal sensitivity and floral pheromone secretion. (Duration: Permanent / Until Cleansed by Ritual)

  1. Water Nymph (Elementum aquae)

Liquid Essence Enhances healing spell efficiency by 300%.

Pristine natural spring setting; handler must be completely clean and unarmored.

Consensual aquatic sensual play leading to collection of condensed light water.

2,000 Gold / oz Protected Water Rights

Fluid immersion submission; pure moisture aura marking.

Enhanced physical hydration and serene emotional calmness. (Duration: 7 Days)

  1. Stone Golem (Elementum terra)

Tectonic Slurry Used to harden construction materials and stone walls.

Rune-carving tools required; target controlled via primary core command key.

Friction stimulation of the stone pelvic hinge while applying lubricated oils.

700 Gold / oz Construction Grade

Rigid mechanical immobilization; dust and crushed mineral marking.

Epidermal thickening and slowed physical movement. (Duration: 24 hours)

  1. Cloud Nymph (Elementum aer)

Condensed Vapor Creates potions of feather fall and weightlessness.

High-altitude location; target pacified with pleasant wind chime melodies.

Stroking the gaseous mist body using silk collectors to condense the pure vapor.

1,500 Gold / oz Aeronautical Guild Asset

Weightless elevation submissiveness; mist condensation marking.

Weightlessness euphoria and atmospheric pressure immunity. (Duration: 3 Days)

  1. Poison Ivy Matron (Flora venenata)

Toxic Secretion Used for immunity building and lethal assassin poisons.

Antitoxin salves applied to handler’s skin; target offered fresh rich compost.

Rhythmic pressure applied to the stem glands near the lower vine base.

950 Gold / oz Poison Guild Trade

Thorny vine bondage; rash-inducing toxic oil marking on handler skin.

Contact dermatitis rash and heightened tactile sensitivity. (Duration: 14 Days)

  1. Magma Elemental (Elementum magma)

Molten Core Slag Essential for forging magical weapons and armor plating.

Cooling wards and heavy obsidian tools mandatory; target fed sulfur rock.

Mechanical extraction from the molten pelvic pit using chilled iron scoops.

3,400 Gold / oz Heavy Industrial Material

Overpowering heat dominance; obsidian residue branding.

Thermal skin blistering and dehydration flushes. (Duration: 5 Days)

  1. Mandrake Queen (Flora sonora)

Screaming Juice Drives targets insane or breaks mental illusions.

Heavy sound-proof earmuffs; target pacified with rich nutrient water baths.

Stroking the root system gently until the central root releases its fluid storage.

1,150 Gold / oz Restricted Alchemy

Vocal screaming humiliation rituals; earthy soil-juice coating.

Tinnitus and persistent auditory screaming hallucinations. (Duration: 7 Days)

  1. Frost Elemental (Elementum glacies)

Absolute Zero Liquid Instantly freezes large bodies of water or hot engines.

Thermal suit; target pacified with cold-ice crystals or snow offerings.

Friction milking of the ice core using copper heating rods to trigger fluid melt.

2,900 Gold / oz Industrial Coolant Class

Frigid freeze immobilization; hoarfrost marking of equipment.

Peripheral frostnip and cold-induced slow heart rate. (Duration: 48 hours)

Category VII: Undead & Necromantic Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Vampire Countess (Sanguis nocturna)

Sanguine Essence Grants eternal youth, night vision, and fast healing.

Protection ring against charming; handler must offer fresh high-grade human blood.

Sensual blood-feeding interaction followed by collection of pelvic arousal secretions.

4,500 Gold / oz High Society Black Market

Aristocratic verbal humiliation and biting dominance; blood-smear marking.

Hematophilia addiction, paleness, and nocturnal sleeping cycle shift. (Duration: 30 Days / Addiction Permanent)

  1. Banshee (Spiritus doloris)

Ethereal Tears Used in death magic wards and anti-psi potions.

Ear protection wards and holy amulets; target pacified with silver trinkets.

Manual touch with ghost-touch enchanted gloves along the specter’s pelvic line.

2,300 Gold / oz Necromantic Control Class

Mournful psychological degradation; ectoplasmic frost marking.

Melancholic depression and susceptibility to spectral chilling. (Duration: 14 Days)

  1. Succubus Zombie (Corpus necromantia)

Necro-Pheromone Allows control over lesser undead and necromantic beasts.

Anti-disease salves and holy water spray; target bound with blessed chains.

Manual extraction from the decaying pelvic vent using silver-lined instruments.

850 Gold / oz Forbidden Necromancy

Necrotic vitality drain kink; rot-musk marking on collection gear.

Necrotic vitality leeching and lingering decay scent. (Duration: Until Cleansed by Ritual)

  1. Lich Queen (Magus mortis)

Phylactery Fluid Extends magic capacity and grants dark spell power.

Absolute mental resistance; target pacified via trade of rare magical spell scrolls.

Extracted from the preserved flesh core using enchanted gold needles.

15,000 Gold / oz Strictly Forbidden / High Peril

Tyrannical spell-binding dominance; soul-chill aura marking.

Permanent soul-chill marking and reduced natural vitality. (Duration: Permanent / Until Cleansed by Ritual)

  1. Mummy Princess (Corpus conservatum)

Preservative Oil Stop organic decay permanently on any biological material.

Fire protection (target is flammable); target pacified with desert spices and oils.

Sensual unwrapping followed by gentle oil extraction from the preserved vent.

3,100 Gold / oz Historical Artifact Class

Linen wrapping bondage; fragrant embalming oil scent marking.

Skin desiccation and aromatic spice scent retention. (Duration: 10 Days)

  1. Wight Stalker (Corpus frigidum)

Life-Drain Fluid Drains enemy stamina when applied to weapons.

Holy protection wards; target pacified with fresh warm meat or live prey.

Restraint using cold-forged iron followed by prostate extraction via silver tools.

1,400 Gold / oz Restricted Combat Fluid

Cold life-force draining kink; frost-bite touch marking.

Chronic fatigue and lowered core body temperature. (Duration: 7 Days)

  1. Spectral Maiden (Phantom virgo)

Ethereal Fluid Allows phase-shifting through walls and solid barriers.

Ghost-touch oil applied to handler’s hands; target pacified with soft lute music.

Gentle sensual touching using ghost-touch gloves to extract condensed ectoplasm.

2,700 Gold / oz Occult Guild Asset

Phase-shifting bodily submissiveness; ghost-mist scent marking.

Partial intangible phase-slipping of hands/feet. (Duration: 48 hours)

  1. Ghoul Matron (Corpus vorax)

Putrid Fluid Creates paralysis weapons and rot-inducing magic.

Disease immunity charms; target pacified with old buried carrion.

Manual extraction using heavy rubberized gloves in a secure containment cell.

600 Gold / oz Low-Tier Black Market

Feral feeding-degradation dynamics; grave-dirt scent marking.

Compulsive raw flesh cravings and stomach cramps. (Duration: 3 Days)

  1. Skeleton Queen (Ossis regina)

Marrow Nectar Strengthens bone density and cures skeletal damage.

Holy water wards; target pacified with bone meal offerings and gold jewelry.

Direct extraction from the pelvic bone core using silver syringe equipment.

1,900 Gold / oz Medical / Necromantic

Rigid skeletal cage-pinning bondage; bone-ash marking.

Increased bone brittleness followed by calcification strengthening. (Duration: 7 Days)

  1. Shadow Wraith (Umbra mortis)

Void Ichor Creates complete invisibility potions and dark shrouds.

Total light suppression; target pacified with dark magic soul-gems.

Vacuum extraction from the central dark core using spell-infused glass tubes.

5,200 Gold / oz Illegal Shadow Market

Psychological darkness-trapping degradation; shadow residue marking.

Loss of shadow casting and light sensitivity. (Duration: 30 Days)

Category VIII: Demonic & Infernal Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Succubus Prime (Demonium voluptatis)

True Demonic Seed Ultimate aphrodisiac; unlocks mind-control and lust magic.

Mind-shielding helmet; binding circle initialized with fresh holy water perimeter.

Controlled sensual intercourse or milking within the boundaries of a warding circle.

6,000 Gold / oz High-Tier Illegal Asset

Absolute mental/sensual dominance; soul-mark branding via demonic energy drain.

Permanent sexual organ enlargement/reshaping and demonic lust addiction. (Duration: Permanent / Addiction Until Cleansed)

  1. Hellhound Alpha (Canis infernum)

Infernal Flame-Fluid Ignites fires that cannot be extinguished by water.

Heat protection suit; target pacified with raw demon-goat meat and sulfur.

Abdominal milking using heat-resistant brass cups while keeping target bound.

1,700 Gold / oz Military Incendiary Class

Aggressive pack-dominant mounting; fiery urine territorial marking.

Internal heat flushes and aggressive canine instinct surges. (Duration: 5 Days)

  1. Imps Matron (Demonium parvum)

Mischief Fluid Used to create chaos-curse potions and luck-drainers.

Target caught in iron cage; pacified with sweet alcohol or shiny gold coins.

Manual milking of the small pelvic sheath using small glass collection tubes.

500 Gold / oz Common Street Trade

Humiliating vocal teasing; chaotic sulfur-spray scenting.

Compulsive dishonesty and minor bad luck streak. (Duration: 24 hours)

  1. Balrog Fiend (Demonium ignis)

Magma-Core Seed Powers continent-level forge operations and war engines.

Extreme fire suppression wards; binding via ancient angelic runes.

Mechanical hydraulic extraction applied directly to the fiery pelvic center.

20,000 Gold / oz Forbidden Destruction Class

Monstrous physical subjugation; scorch-mark territory branding.

Severe internal thermal burns and fiery aura radiating from skin. (Duration: Until Cleansed by Ritual)

  1. Erinyes (Demonium vindicta)

Vengeance Liquid Increases damage against targets who have harmed the user.

Oath of vengeance sworn beforehand; target pacified with blood offerings.

Manual milking using leather gloves while target is bound in enchanted chains.

3,800 Gold / oz Justice / Mercenary Asset

Sadistic whip-bondage and chastisement rituals; blood marking.

Masochistic pleasure association and revenge obsession. (Duration: 14 Days)

  1. Shadow Demon (Demonium umbra)

Darkness Fluid Creates permanent darkness bubbles and shadow portals.

Absolute dark room with silver pentagram; target bound by holy runes.

Siphoning fluid directly from the shadowy pelvic vent using crystal conduits.

4,100 Gold / oz Forbidden Arcana

Sensory-deprivation dominance; dark void essence marking.

Permanent shadow-staining of the hands and auditory hallucinations. (Duration: Permanent / Shadows)

  1. Pit Fiend (Demonium tyrannus)

Command Fluid Grants absolute obedience from lesser fiends and humans.

High-tier demon pact contract signed; handler must show extreme willpower.

Extraction using heavy adamantine milking harness inside reinforced circle.

12,000 Gold / oz Imperial High Treason

Overwhelming infernal authority submission; hellfire brand marking.

Megalomanic authoritarian urges and fiery skin branding. (Duration: 30 Days)

  1. Incubus Lord (Demonium seductictor)

Seduction Essence Increases user's charm stat to god-like levels.

Seduction resistance ring; handler must avoid eye contact during procedure.

Manual milking using velvet-lined silver tools while target is restrained.

5,500 Gold / oz High Society Black Market

Verbal charm degradation and hypnosis; hypnotic pheromone marking.

Subconscious hypnotic obedience to incubi and heightened charismatic appeal. (Duration: 1 Full Lunar Cycle)

  1. Cerberus Spawn (Canis tri-capita)

Triple-Core Seed Grants multi-tasking spell casting abilities to mages.

Three handlers required to feed all three heads simultaneously with prime beef.

Abdominal massage and manual milking from the rear equine-like pelvic area.

3,200 Gold / oz Rare Beast License

Triple-head aggression dominance; triple scent-marking via heavy canine salivation.

Split-attention cognitive overload and canine barking vocal tics. (Duration: 48 hours)

  1. Gluttony Demon (Demonium vorago)

Acidic Bile-Seed Melts any physical barrier or metal plating instantly.

Corrosion-proof suits; target pacified with massive food waste offerings.

Extraction via heavy-duty hose connected to pelvic gland opening.

1,100 Gold / oz Industrial Acid Class

Degrading slime-engulfment kinks; acidic bile marking on containment gear.

Severe hyper-phagia and acid reflux symptoms. (Duration: 7 Days)

Category IX: Humanoid & Shapeshifter Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. True Doppelganger (Homo morphus)

Shifting Fluid Essential ingredient for permanent shape-shifting polyjuice.

Target pacified with contract payment or mirror illusion chambers.

Manual extraction while target shifts into handler’s ideal physical form.

2,800 Gold / oz Restricted Alchemy Asset

Identity-play psychological dominance; shape-shifting fluid scent marking.

Identity dysmorphia and minor facial shape instability. (Duration: 7 Days)

  1. Werewolf Alpha (Lycanthropus rex)

Lycan Fluid Grants temporary wolf transformation and immense power.

Silver-reinforced cage; target pacified during full moon with fresh meat.

Manual sheath milking using silver-padded gauntlets in secure pen.

1,900 Gold / oz Controlled Class C

Aggressive wolf-pack dominance; territorial urine marking post-milking.

Latent lycanthropic blood infection and lunar mood swings. (Duration: Full Lunar Cycle / Until Cleansed)

  1. High Elf Noble (Homo elvandar)

Mana-Rich Seed Extends magic capacity and spell regeneration rates.

High social standing or diplomatic immunity; target pacified with fine wine.

Voluntary, highly refined sensual interaction or private manual collection.

3,500 Gold / oz Diplomatic Protected

Condescending verbal degradation; aristocratic ritual purity demands.

Increased mana sensitivity and subtle elongation of ear tips. (Duration: 14 Days)

  1. Mountain Ogre (Giganteus immanis)

Dense Fluid Increases bone density and muscle mass permanently.

Strong physical restraint; target pacified with barrels of strong ale.

Heavy mechanical lever system applied to large pelvic sheath.

650 Gold / oz Labor Guild Material

Crushing physical weight dominance; crude sweat-rub scent marking.

Temporary muscle coarsening and speech slurring. (Duration: 48 hours)

  1. Dark Elf Matron (Homo drow)

Poisoned Essence Enhances night vision and stealth combat skills.

Offerings of subterranean gems; handler must display absolute dominance.

Manual extraction using spider-silk gloves while target is bound.

2,200 Gold / oz Underdark Restricted

Femdom torture and verbal humiliation; venom-laced arousal marking.

Night-vision enhancement accompanied by severe light intolerance. (Duration: 10 Days)

  1. Forest Nymph (Homo silvana)

Nature Essence Accelerates plant growth and heals wild animals.

Peaceful green energy; target pacified with rare flower blossoms.

Soft, gentle manual touch along the waist and groin area in nature pool.

1,600 Gold / oz Environmental Protected

Consensual forest-worship submissiveness; wildflower pollen scenting.

Empathic animal bonding and floral body fragrance. (Duration: 14 Days)

  1. Cyclops (Giganteus monoculus)

Forge Essence Increases fire resistance and blacksmithing skill.

Target pacified with cooked sheep and heavy wine; single eye blinded/covered.

Manual milking using heavy iron tools while target is lying down.

1,200 Gold / oz Trade Asset Class

Brutish physical restraint; forge-ash scent marking on handler.

Monocular vision strain and heat tolerance boost. (Duration: 3 Days)

  1. Kitsune Nine-Tails (Vulpis novem)

Fox-Fire Fluid Grants high-level illusion spells and long life.

Target pacified with fried tofu and sweet sake; nine tails petted in sequence.

Gentle manual milking of fox-sheath while caressing all nine tails.

6,800 Gold / oz Sacred / Restricted

Playful fox-trickster teasing dominance; tail-brush scent marking.

Permanent illusion-casting affinity and fox-tail phantom sensations. (Duration: Permanent / Illusions)

  1. Snow Yuki-Onna (Homo glacies)

Frost-Sperm Creates freezing touch potions and cold charms.

Warm hearth charms on handler; target pacified with icy treats or snow.

Gentle, cold-resistant manual milking in sub-zero chamber.

2,400 Gold / oz Exotic Import Goods

Cold chilling submissiveness; frost-kiss marking on handler skin.

Cold-touch skin temperature and pale blue lips. (Duration: 5 Days)

  1. Amazon Matriarch (Homo bellicosa)

War Fluid Grants physical combat frenzy and pain suppression.

Handler must defeat target in single combat or present grand combat trophy.

Consensual physical interaction following traditional combat victory ritual.

1,800 Gold / oz Tribal Agreement Trade

Warrior combat-pinning dominance; war-paint scent marking.

Aggressive competitiveness and physical pain tolerance increase. (Duration: 7 Days)

Category X: Cosmic & Eldritch Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Cthulhu Spawn (Eldritch abyssus)

Madness Fluid Unlocks forbidden cosmic spells; causes instant insanity.

Mind-shielding spells (Level 9); target bound with elder sign seals.

Extraction using glass vacuum tubes connected to tentacled pelvic mass.

15,000 Gold / oz Strictly Forbidden Asset

Total sanity-breaking dominance; eldritch slime and void marking.

Permanent telepathic lingering links and acute existential dread. (Duration: Permanent / Mind Links)

  1. Star-Vampire (Cosmos sanguis)

Starlight Essence Allows zero-gravity movement and void survival.

Operation in vacuum or anti-gravity field; target pacified with blood.

Vacuum suction applied to invisible reproductive tentacles.

8,500 Gold / oz Cosmic Guild License

Invisible tentacular wrapping kink; cosmic radiation marking.

Involuntary levitation spasms and cosmic light sensitivity. (Duration: 7 Days)

  1. Shoggoth Organism (Protoplasma variabilis)

Formless Slime Can be shaped into any biological organ or material.

Elder Sign containment unit; target pacified with electric shocks.

Siphoning core protoplasm directly from central reproductive cleft.

9,000 Gold / oz High Danger Material

Amorphous engulfment bondage; total protoplasmic body marking.

Temporary organ reshaping/adaptation and cellular instability. (Duration: 14 Days / Until Cleansed)

  1. Mi-Go Queen (Fungi cosmi)

Brain-Fluid Catalyst Allows memory extraction and mental transfer.

Isolation chamber; target pacified with rare mineral ores and dark radiation.

Mechanical collection from rear fungal pod vent using sterile needles.

7,200 Gold / oz Forbidden Tech/Magic

Psychological surgical degradation; alien spore scent marking.

Alien spore implantation in nasal passages and hyper-cognition. (Duration: 30 Days / Spores Until Cleansed)

  1. Void Walker (Cosmos umbra)

Spatial Fluid Used to craft long-distance teleportation gates.

Spatial anchoring boots; target pacified with pure mana crystal feed.

Extraction using phase-shifted obsidian collectors from void core.

11,000 Gold / oz Imperial Guild Asset

Spatial displacement immobilization; dimensional warp marking.

Spontaneous micro-teleportation hiccups and spatial disorientation. (Duration: 5 Days)

  1. Astral Flayer (Mindus tentacles)

Psionic Fluid Boosts telepathic power and mind reading range.

Telepathic blocker helm; target pacified with fresh brain tissue offerings.

Palpation of the cranial-pelvic conduits using silver tools.

6,400 Gold / oz Class A Mind Threat

Overwhelming psionic humiliation and brain-drain kinks; psychic scenting.

Psychic headache noise and unintended mental aura projection. (Duration: 10 Days)

  1. Moon Beast (Lunaris monster)

Lunar Fluid Enhances moon magic and gravity manipulation.

Lunar alignment (Full Moon); target pacified with lunar-rock salt.

Manual extraction from ventral tentacle sheath using silver cups.

4,300 Gold / oz Exotic Cosmic Asset

Bizarre alien tentacle bondage; glowing lunar fluid marking.

Lunar phase mood vulnerability and pale glowing skin spots. (Duration: 1 Full Lunar Cycle)

  1. Color Out of Space (Spectrum aliena)

Mutagenic Fluid Causes rapid, uncontrollable biological evolution.

Lead-shielded hazmat armor; target contained in glass vacuum prism.

Siphoning unrefined color-light liquid into lead-lined flasks.

18,000 Gold / oz Extreme Hazard Class

Mutagenic light dominance; unearthly chromatic radiation marking.

Elemental mutations and unearthly chromatic ocular glowing. (Duration: Permanent / Mutation)

  1. Deep One Hybrid (Abyssus humanus)

Abyssal Seed Allows permanent water breathing and deep-sea adaptation.

Target pacified with gold sea-trinkets and raw deep-sea fish.

Manual milking of the scaled pelvic region using fish-oil lube.

1,200 Gold / oz Coastal Black Market

Oceanic cult dominance; fish-scale slime and brine marking.

Involuntary egg/parasite implantation risk and webbed fingers. (Duration: Until Cleansed by Ritual)

  1. Astral Dreadnought (Cosmos titan)

Astral Plasma Powers continent-floating flight engines.

Operation in Astral Plane; target anchored with massive silver chains.

Large-scale mechanical pumping from lower abdominal astral vent.

25,000 Gold / oz God-Tier Strategic Material

Colossal titanic submission; silver astral thread marking.

Spatial distortion field surrounding handler body. (Duration: 14 Days)

Category XI: Constructs & Artificial Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. Brass Automaton (Machina metallica)

Clockwork Oil Frictionless lubricant; powers complex mechanical devices.

Maintenance key applied to main gear; target set to diagnostic mode.

Pumping oil from pelvic piston valve while running low-speed stroke cycle.

800 Gold / oz Standard Guild Product

Rigid mechanical diagnostic servitude; clockwork gear oil marking.

Rigid joint movements and metallic scent retention on skin. (Duration: 24 hours)

  1. Flesh Golem Prime (Corpus artificialis)

Reanimated Fluid Revives dead tissues and repairs muscle damage.

Lightning rod charging setup; controlled via control amulet.

Manual milking of the sewn flesh shaft while applying electric shocks.

1,300 Gold / oz Necromancy/Craft License

Forced mechanical submissiveness; electro-conductive fluid marking.

Involuntary bio-electric spasms and skin numbness. (Duration: 48 hours)

  1. Homunculus (Alchemia humanus)

Alchemical Essence Universal potion base; increases any potion effect.

Target pacified with blood-drop feeds from creator/handler.

Small glass syringe extraction from lower alchemical gland.

950 Gold / oz Standard Alchemical Asset

Total master-servant submission; creator blood-seal marking.

Empathic emotional sync with construct and minor alchemical burns. (Duration: 7 Days)

  1. Living Doll (Porcelana anima)

Porcelain Slurry Creates smooth, damage-proof skin coatings.

Target pacified with velvet clothes and tea-party rituals.

Coaxing fluid release from pelvic seam using warm oil brushes.

1,600 Gold / oz Luxury Trade Asset

Objectification and doll-play submissiveness; smooth glaze marking.

Smooth porcelain-like skin texture and emotional numbness. (Duration: 3 Days)

  1. Rune Golem (Lapidem runica)

Charged Mana-Slime Stores high-level spells for instant casting.

Disarm runes applied to forehead; target held in suppressive field.

Draining fluid from lowest rune-carved channel during activation.

2,200 Gold / oz Military Arcana Class

Programmed rune-command dominance; glowing arcane rune marking.

Arcane rune branding on palms and temporary mana static buildup. (Duration: 5 Days)

  1. Wax Simulacrum (Cera humanus)

Enchanted Wax Creates perfect physical clones or disguise masks.

Mild heat environment; target controlled via magic wax-pin.

Melting and collecting lower core wax while triggering movement gears.

750 Gold / oz Disguise Guild Material

Pliant body-molding submissiveness; warm wax coating marking.

Waxy skin buildup and temporary loss of fingerprints. (Duration: 24 hours)

  1. Iron Maiden Golem (Ferrum puella)

Steel-Nectar Hardens iron into unbreakable magical steel alloys.

Key code entered in mouth lock; spikes retracted prior to entry.

Internal milking using long padded levers inside central cavity.

2,900 Gold / oz Restricted Combat Asset

Enclosure chamber bondage; inner spike threat dominance dynamics.

Claustrophobic anxiety and metallic taste in mouth. (Duration: 7 Days)

  1. Crystal Sentinel (Gemina animata)

Resonant Fluid Powers crystal communication networks and lasers.

Tuning fork alignment (Frequency 440Hz); target set to stationary.

Draining liquid crystal from bottom pelvic facet using copper tube.

3,600 Gold / oz Tech-Magic Guild Asset

Rigid geometric alignment submissiveness; liquid crystal light marking.

Vibrational auditory humming and refractive skin glow under sunlight. (Duration: 3 Days)

  1. Mercury Automaton (Hydrargyrum vivum)

Quick-Silver Fluid Grants extreme mobility and liquid-form transformations.

Temperature maintained at 20°C; controlled via magnetic wand.

Magnetic extraction of lower quick-silver core into glass vats.

4,100 Gold / oz High Hazard Material

Liquid metal engulfment kink; reflective mercury residue marking.

Heavy metal tremors and reflective silver skin sheen. (Duration: 10 Days)

  1. Glass Valkyrie (Vitrum bellica)

Prismatic Essence Creates light-refracting shields and laser lenses.

Soft padded room; pacified with harmonious vocal singing.

Gentle manual milking of glass tube shaft using soft felt gloves.

3,000 Gold / oz High-Art Magical Asset

Fragile crystalline submissiveness; prismatic light reflection marking.

Increased skin fragility and rainbow reflection flares in vision. (Duration: 48 hours)

Category XII: Unique & Anomalous Entities

Creature Name & Subtype

Harvested Reagent & Magical Application

Interaction & Prerequisite Requirements

Carnal Extraction Procedure

Market Valuation & Legality

Dominance, Marking & Species Kinks

Handler Side Effects & Duration

  1. The Mirror Maiden (Speculum anima)

Reflective Essence Allows travel through mirrors and creates perfect decoys.

Silver mirror frame setup; handler must avoid looking at own reflection.

Reaching into mirror surface with silk gloves to milk reflection shaft.

4,500 Gold / oz Anomalous Trade Asset

Voyeuristic reflection dominance; silver mirror-sheen marking.

Mirror disorientation and lagging reflection syndrome. (Duration: 5 Days)

  1. Time-Warp Sphinx (Chronos beast)

Temporal Fluid Creates time-reversal potions and haste elixirs.

Answer three riddles correctly; target pacified with ancient scrolls.

Extraction using temporal-locked lead container during age-shift.

15,000 Gold / oz Forbidden Chrono Arcana

Intellectual verbal degradation; temporal loop submission kinks.

Rapid age fluctuation (±5 years) and temporal deja-vu loops. (Duration: 7 Days)

  1. Living Tattoo (Graphicus vivus)

Ink-Life Seed Brings drawn pictures to life permanently.

Target resides on human skin host; host must be willing and sedated.

Massaging the skin host's lower back to force ink fluid out through skin pores.

3,200 Gold / oz Illegal Craft Asset

Skin-surface binding; living ink residue marking on handler's hands.

Migrating ink markings across skin and hyper-pigmentation. (Duration: 30 Days)

  1. Dream Weaver (Somnium demon)

Nightmare Powder Allows entry into targets' dreams and sleeping minds.

Handler must be in lucid dream state while maintaining physical collection flask.

Sexual interaction within dreamscape collecting real fluid in physical flask.

5,000 Gold / oz Psychic Trade Asset

Lucid dreamscape psychological dominance; sleep-dust scent marking.

Somnambulism and persistent lucid dreaming intrusion. (Duration: 14 Days)

  1. Living Shadow (Umbra viva)

Shadow Paste Grants shadow-merging abilities and night invisibility.

Total darkness; target bound using light-beams at borders.

Scraping shadow fluid from floor surface using cold silver spatulas.

2,100 Gold / oz Stealth Guild Asset

Shadow-engulfment immobilization; pitch-black ink marking.

Shadow detachment anomalies and cold limb sensation. (Duration: 3 Days)

  1. Chaos Blob (Amoeba chaos)

Randomized Mutagen Causes unpredictable, permanent magical mutations.

Magic-nullification zone; target contained in leaded tank.

Vacuum extraction from shifting pelvic pseudopod.

6,000 Gold / oz High Danger Anomaly

Unpredictable mutation dominance; shifting slime residue marking.

Unpredictable physical mutations (e.g., extra digits, skin color shifts). (Duration: Permanent / Until Cleansed)

  1. Memory Eater (Oblivion beast)

Forget-Fluid Erases specific memories permanently from target's mind.

Telepathic blocker helm; target pacified with unneeded memory feeds.

Manual stimulation of head-tail conduit using non-reactive tools.

4,200 Gold / oz Class A Mind Altering

Psychological memory-wiping dominance; brain-mist scenting.

Short-term retrograde amnesia and mental fog. (Duration: 48 hours)

  1. Sound Elemental (Situs sonorus)

Acoustic Liquid Creates silent zones or devastating sonic bombs.

Complete sound-proof suit; target contained in vacuum box.

Condensing sound waves into liquid form using heavy pressure pump.

2,700 Gold / oz Military Sound Tech

Vibrational frequency submission; silent sonic residue marking.

Auditory ringing and voice pitch fluctuations. (Duration: 24 hours)

  1. Gravity Well (Centrum gravitas)

Heavy Liquid Increases gravity load on weapons or armor.

Anti-gravity suit; target anchored to heavy lead plates.

Siphoning dense core fluid using pressurized adamantine pipe.

8,000 Gold / oz High-Tier Industrial Asset

Crushing gravitational pin-down dominance; dense fluid pressure marking.

Physical heaviness sensation and joint compression pain. (Duration: 3 Days)

  1. Reality Distortion (Anomalus prime)

Glitch Fluid Bypasses physical laws, allowing wall clipping and warping.

Reality-anchor generator active; handler must maintain strong sanity.

Extraction using reality-anchored glass syringes from central glitch spot.

20,000 Gold / oz Forbidden Anomaly Asset

Disorienting reality-warping degradation; glitch-static marking.

Visual static overlay and temporary phase-clipping through objects. (Duration: 7 Days)

  1. The Cheshire Cat (Vulpis ridens)

Disappearing Fluid Grants partial invisibility and teleportation.

Target pacified with warm milk and catnip; handler must answer nonsensical questions.

Stroking the disappearing tail until the rear shaft materializes for collection.

3,800 Gold / oz Exotic Rare Trade

Nonsensical riddle degradation; vanishing scent trail marking.

Involuntary partial invisibility of limbs and mischievous impulses. (Duration: 48 hours)

  1. Soul-Eater Wisp (Ignis anima)

Soul Liquid Restores expended spell slots instantly.

Ward against soul drain; target lured with minor animal soul-gems.

Vacuuming fluid from center of wisp flame using ghost-touch siphon.

7,000 Gold / oz Necromantic Forbidden

Spiritual soul-drain submissiveness; ghost-light aura marking.

Minor spiritual exhaustion and glowing eye pupils. (Duration: 5 Days)

  1. The Golden Goose (Aves aurum)

Liquid Gold Seed Can be transmuted directly into high-purity solid gold.

Target pacified with pure silver grain feed; kept in golden cage.

Gentle manual milking of avian cloaca using velvet collection gloves.

5,000 Gold / oz Imperial Monopoly Asset

Avian lap-sitting submissiveness; liquid-gold cloacal scenting.

Greed-induced fixation and skin metallic sheen. (Duration: 3 Days)

  1. Void-Tentacle Hive (Abyssus multus)

Abyssal Slime Creates unbreachable defensive barriers.

Elder sign wards; target pacified with live livestock drops.

Extraction from central hive tentacle using heavy suction pumps.

9,500 Gold / oz Forbidden Defense Material

Mass tentacular binding and immobilization; abyssal slime coating mark.

Sensory void numbness and black slime sweating. (Duration: 10 Days)

  1. The Whispering Tree (Arbor loquens)

Wisdom Sap Grants instant knowledge of target subjects upon consumption.

Target pacified with blood-water mixture and soft spoken secrets.

Tapping the lower trunk vent using silver spigots to collect sap.

11,000 Gold / oz High Council Asset

Psychological secret-sharing submissiveness; aromatic tree-sap marking.

Auditory telepathic whispers of secret knowledge and bark-like skin patches. (Duration: 30 Days)

Section XIII: Field Notes & Testimonials from Veteran Handlers Draconic & Reptilian Handling Notes "On the Extraction of Crimson Drake Igneous Semen" — Senior Handler Torvald Vance

"Never skimp on the obsidian sleeve insulation. The moment the drake reaches climax, the internal heat surge isn't just warm—it feels like your blood is literally boiling inside your veins. The sulfur musk penetrates through thrice-blessed leather. Two years later, whenever I get feverish, my skin still exudes a faint scent of rotten eggs and molten copper. Always keep a bucket of cold-infused river clay nearby to quench your hands immediately after release."

"When Control is Lost: The Hydras' Living Toy" — Ex-Handler Jareth Thorne (Recovered from Hive-Pit 4)

"We thought we had enough men to manage the five heads. We were arrogant. When the center head caught my arm in its coils instead of the collection trough, the rest of the body abandoned the protocol entirely. I wasn't an extractor anymore; I was a living plaything. For three days, all five heads took turns pinning me against the cavern walls, treating my body as a warm, compliant friction sleeve until my mind completely shattered under the endless waves of reptilian heat. Even now, months after the rescue squad pulled me out, my nervous system still twitches for the coil pressure. If you lose your grip for even a second, they don't kill you—they just break you down until you beg to stay in their nest."

Avian & Celestial Handling Notes "Surviving the Harpy Matriarch Climax" — Master Extractor Elyria Dawn-Feather

"The soundproof earplugs aren't just for protection; they're for your sanity. When the matriarch is pinned under the silk harness, her vocal screeches turn into hypnotic auditory hallucinations. You'll swear she's whispering your deepest, most embarrassing secrets in your mother's voice. When her talons lock onto your shoulders, let her pin you—if you fight the dominance dynamic, she'll shred your collarbone before the pheromonal mucus even touches the collection vial."

"Reduced to Nest-Property: The Phoenix Matriarch's Pet" — Anonymous Novice (Found in Northern Crags)

"My senior partner ignored the purity ward warning, and the moment the Phoenix's solar aura flared, he disintegrated. I dropped my tools and tried to run. The Matriarch didn't burn me; she whistled, and two lesser handlers who had failed weeks before swooped down and pinned my wrists to the stone floor. For ten days, I was forced to service her divine heat cycle barehanded, my body used over and over as a living thermal conduit. By the time the rescue guild found me, my skin was permanently gilded with her radiant gold oils, and I wept uncontrollably when they tried to take me away from her nest. You aren't their handler once they break your will—you're just part of the furniture."

Mammalian & Ungulate Handling Notes "Warnings Regarding Fenrir Wolf Feral Ejaculate" — Ranger Kaelen Frost-Grip

"If you display even an ounce of hesitation, the alpha will turn on you instantly. During sheath stimulation, the territorial urine spraying post-climax isn't just mess—it's a permanent pack-branding mark. The feral energy transfer causes your own teeth to ache and lengthen for a full lunar cycle. Expect severe alpha-submission impulses whenever you encounter wild canines for months afterward."

"Claimed by the Golden Minotaur" — Former Arena Handler Marlo

"The stockade latch failed right as the Minotaur reached peak rut. Instead of milking the shaft into the vat, I was knocked flat onto the straw. The beast didn't care about the extraction quota anymore—he pinned my hips beneath his heavy hooves and used me as his personal breeding toy for an entire afternoon. Every time I tried to crawl away, his massive hands dragged me back by my hair, burying me beneath his immense weight until my voice was entirely gone. When the guards finally tranquilized him, I couldn't walk for a week, and to this day, the scent of heavy bovine musk makes my knees lock in automatic submission."

Aquatic & Amphibious Handling Notes "Handling the Kraken Spawn Siphon" — Deep-Sea Specialist Captain Marinus

"The tentacular bondage isn't optional—the creature needs total physical contact to release its ink-essence. The suction marks will turn your chest and arms deep purple for weeks. The real danger is the phantom limb sensation. For half a month after extraction, you'll feel phantom suckers twisting around your legs in your sleep, pulling you down toward the bed sheets as if you're drowning in the abyssal deep."

"The Cecaelia's Perpetual Plaything" — Diver Vane (Retiree #402)

"My harness slipped during deep-mantle stimulation, and all six tentacles wrapped around my torso before I could trigger the release valve. The creature dragged me down into the core chamber and decided I was its permanent doll. For two agonizing weeks down in the pressurized tank, I had no control over my body; every tentacle kept me locked in a perpetual cycle of hyper-stimulation until my mind completely dissolved into a fog of blind obedience. They had to drain the entire tank with sedatives to get me out. Even now, sleeping on dry land feels wrong—my skin still aches for the crushing, heavy wrap of slippery tentacles."

Insectoid & Arachnid Handling Notes "Oviposition & Web-Tethers: Arachne Matriarch Extraction" — Guild Master Vespera Null

"The silk cocooning feels warm, almost comforting at first, until the spinneret contractions start. The silk-venom fluid triggers intense bondage fixations. Warning to novice handlers: inspect your palms daily after extraction. If you feel a prickling sensation under the cuticle, the oviposition remnants have taken root, and you'll be secreting fine web threads from your fingertips until purged by an arch-cleric."

"Trapped in the Myrmidon Hive" — Scout Alistair

"When the pheromone paste wore off halfway through the queen's extraction, the worker drones didn't kill me—they decided I belonged to the brood. They spun me tight against the central egg chamber, leaving only my hands free to stroke the queen's swollen abdomen whenever her heat spiked. I spent three weeks acting as her living support prop, completely paralyzed by the neurotoxin in their saliva, whispering submissive praise into the dark every time she shuddered. When the extermination squad blasted the nest open, I fought them off, screaming for my queen. Watch your pheromone seals with your life, handlers. Once the hive claims you, freedom feels like cold emptiness."

Demonic & Eldritch Handling Notes "Psychological Survival After Succubus Prime Extraction" — High Inquisitor Ignatius

"The physical pleasure is intoxicating beyond mortal speech, but the psychic debt is catastrophic. The soul-mark brand stays etched into your spiritual core long after the physical wounds heal. You will suffer from chronic demonic lust addiction, and your own physical body will subtly reshape itself to accommodate infernal desires. Keep holy water salts dissolved under your tongue throughout the procedure to prevent permanent mind-link echoes."

"Surrendered to the Incubus Lord" — Broken Handler Valen

"I stopped chanting the warding incantation because the exhaustion got the better of me. That was all the Lord needed. He broke my mental shield with a single touch, turning my own nervous system against me. I spent forty-eight hours tied to his altar, stripped of my title, my uniform, and my free will, used solely as an endless fountain of pleasure to sate his demonic hunger. By the time the Inquisitors rescued me, my soul was completely hollowed out. I don't care about the guild anymore; all I want is to feel those dark arms wrap around me again. If you lose control in the infernal pits, pray for a quick death—because living afterwards is just waiting to be claimed again."