George Brown

George Brown

4 booksScience FictionScience FictionAdventure

George Brown is an avid storyteller with a lifelong passion for mythology and the supernatural. Drawing inspiration from the rugged landscapes of the Pacific Northwest and the timeless tales of ancient Greece, he crafts high-stakes adventures that explore the gray areas of heroism. When he isn’t building worlds or dreaming up celestial battles, George enjoys restoring vintage motorcycles and exploring hidden trails with his huskey-sheapered mix.He lives in Alaska, where the moody skies provide the perfect backdrop for his next epic tale.

Books

Vulpine Wars Year 2

Vulpine Wars Year 2

Ancient cannons awaken as a predatory new species hunts the stars for blood.

  • Science Fiction
  • Science Fiction
  • Adventure

Deep within the volatile gases of the Veil Nebula lies a secret that could end civilization. Veteran pilot Jace Vane is no stranger to the horrors of war, but the derelict Progenitor shipyard he’s tasked to scout holds a nightmare unlike any he’s faced. The Sangui have arrived—pale, predatory invaders who view humanity not as enemies, but as biological fuel. Led by the deceptive Vaxas, these creatures seek to seize the station’s orbital cannons to 'tenderize' colony worlds for a gruesome harvest. As Jace and his crew—including his loyal friend Mike and the brilliant Dr. Thorne—navigate the bio-organic corridors of the ancient station, the stakes turn personal. Jace’s own Progenitor-linked DNA is the literal key the Sangui need to trigger a superweapon capable of vaporizing entire star systems. Caught between military duty and the raw instinct for survival, Jace must also navigate his deepening bond with his Vulpine partner, Vespera Vox. With the reactor core nearing a meltdown and the Sangui closing in, Jace must decide what he is willing to sacrifice to save the sector. In the Vulpine Wars, the cost of victory is written in blood, and the true legacy of the Progenitors is more terrifying than anyone imagined.

Vulpine Wars Year 1

Vulpine Wars Year 1

In a galaxy of hidden predators, the greatest threat wears a human face.

  • Fantasy
  • Science Fiction
  • Adventure

Jace 'Flicker' Vane was born to fly, but he wasn't born to follow orders. A hotshot cadet with a natural instinct for the cockpit, Jace is assigned to Vanguard Outpost 29—the deadliest sector on the Vulpine border. For fifty years, humanity has been locked in a stalemate with an alien race capable of hiding their ears and tails to infiltrate human ranks. When the 'Red Vixen,' Commander Vespera Vox, launches a devastating assault, Jace and his best friend Mike 'Anvil' Halloway find themselves at the center of a cosmic conspiracy. Framed for treason by shadows within his own military, Jace must lead a desperate band of survivors across a hostile colony world. As the line between ally and enemy blurs, Jace realizes the Vulpine are only the first piece of a much larger, darker puzzle. To save his species, he must forge an alliance with the very hunters he was trained to kill. The Academy taught him how to win a dogfight, but it didn't prepare him for the weight of leadership or the truth about the stars. Year One is a heart-pounding journey from cocky cadet to tactical legend. The war is just beginning, and the void is hungrier than anyone imagined.

Project Cryptid

Project Cryptid

When myths become bio-weapons, a dead man must hunt his own creators.

  • Fantasy
  • Paranormal

Grant Sterling has been a ghost for thirty years. As a top-tier containment specialist for Unit 47, he hunts the creatures that haunt humanity’s nightmares. Alongside his partner Siobhan, a vampire tracker with a sharp edge, Grant has spent decades keeping the shadows at bay. But the rules of the hunt have changed. While investigating a series of high-tech signatures, Grant discovers a terrifying truth: the cryptids he captures aren't just being contained—they are being harvested. Director Alistair Finch is strip-mining supernatural DNA to engineer the ultimate bio-weapons. From the Fae princes of legend to the primordial void of the entity known as Hollow-Eye, no myth is safe from the Agency’s ambition. When Grant uncovers rows of his own clones in a secret laboratory, he realizes he was never just a soldier; he was always an investment. To save a world teetering on the edge of a supernatural meltdown, Grant must turn rogue. Forging an uneasy alliance between humans, vampires, and Fae, he must dismantle the shadow organization he helped build before the veil protecting humanity disintegrates forever. In the race between science and sorcery, the greatest monster of all might be the one in the mirror.

Don’t Call Me Angel

Don’t Call Me Angel

Between a divine heritage he hates and a world he must save from gods

  • Fantasy
  • Paranormal

The Olympian gods didn’t just return; they conquered. Led by Zeus and Ares, ancient deities have turned modern cities into ruins and humanity into cattle. Kevin Miller is a Nephilim, a half-breed hiding from a destiny he never wanted. For ten years, the Alaskan wilderness was his sanctuary—a place to bury his angelic powers and forget the blood on his hands. But when Ares’s scouts incinerate his home and kidnap his mother, the time for hiding is over. To rescue her, Kevin must venture into the heart of New Olympus, a transformed New York City teeming with mythological monsters. Alongside Lyris, a defiant fallen handmaiden, Kevin leads a desperate human resistance against the heavens. But his greatest enemy isn't a god—it's the celestial power surging within him. Caught between his loathing for his angelic blood and the realization that only a monster can kill a god, Kevin faces a choice: remain a broken man or become the savior the world calls an angel. In a war where the stakes are the very soul of the human race, one man must stop running from his heritage to reclaim the future.